Graduated in Game Design in UNIVALI - Brazil, Santa Catarina, Florianópolis


PROGRAMMING AND GIT REPOSITORIES
I can program in C# (Especially in Unity),
C++ (in Unreal Engine), besides visual programming languages such as blueprints in Unreal Engine or in Game Maker 2.
I am proficient at using Git repositories, with experience in Github Desktop, SourceTree and Fork
PROFICIENCY IN GAME ENGINES
I have made various game prototypes in Unity, Unreal Engine and Game Maker 2, and have experience in making levels, optimizing games, making nice visuals (2D and 3D), and adding any needed features, menus, assets, or whatever a game might need.

3D MODELING, TEXTURING, ANIMATION AND SHADERS
I can produce quality assets by using Blender, Substance Painter 2, Photoshop. Besides, I can make complex shaders, both in Unity and Blender.
REBORN - PROTOTYPE
A prototype made for my final paper in college
A fast-paced multiplayer third-person arena fighting game, in which the player may customize his equipment and create a unique combination to express their way of fighting.
The prototype was made by me in Unreal Engine 4 in 4 months, using blueprint.
All the models, animations, materials and special effects were made by me, expect for some environment props, which were taken from Quixel Megascans.
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OLDER PROJECTS

FAST STREETS - PROTOTYPE
Fast Streets é um Rogue-like FPS de parkour onde o jogador deve atravessar níveis procedurais rapidamente. Fiz o jogo inteiro sozinho, exceto pelo level design do procedural, os assets dos inimigos e a sonorização.
Fast streets is a rogue-like parkour FPS in which the player has to run through 3 procedurally generated levels as fast as he can, while dodging and killing enemies and avoiding the dangerous electricity running through the ground and walls of the levels. I made this project alone, except for the enemy's 3D model, the level design, the UI and the game's audio


























