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PROGRAMMING AND GIT REPOSITORIES

I can program in C# (Especially in Unity),
C++ (in Unreal Engine), besides visual programming languages such as blueprints in Unreal Engine or in Game Maker 2.
I am proficient at using Git repositories, with experience in Github Desktop, SourceTree and Fork

PROFICIENCY IN GAME ENGINES

I have made various game prototypes in Unity, Unreal Engine and Game Maker 2, and have experience in making levels, optimizing games, making nice visuals (2D and 3D), and adding any needed features, menus, assets, or whatever a game might need.

3D MODELING, TEXTURING, ANIMATION AND SHADERS

I can produce quality assets by using Blender, Substance Painter 2, Photoshop. Besides, I can make complex shaders, both in Unity and Blender.

Início: Serviços
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Início: Vídeos
Início: Projetos

REBORN - PROTOTYPE

A prototype made for my final paper in college

A fast-paced multiplayer third-person arena fighting game, in which the player may customize his equipment and create a unique combination to express their way of fighting.
The prototype was made by me in Unreal Engine 4 in 4 months, using blueprint.
All the models, animations, materials and special effects were made by me, expect for some environment props, which were taken from Quixel Megascans.

Reborn Gameplay.JPG
Reborn Inventory.JPG
Reborn Menu.JPG
Início: Biografia
Início: Serviços

OLDER PROJECTS

FastStreetsGameplay.JPG

FAST STREETS - PROTOTYPE

Fast Streets é um Rogue-like FPS de parkour onde o jogador deve atravessar níveis procedurais rapidamente. Fiz o jogo inteiro sozinho, exceto pelo level design do procedural, os assets dos inimigos e a sonorização.
Fast streets is a rogue-like parkour FPS in which the player has to run through 3 procedurally generated levels as fast as he can, while dodging and killing enemies and avoiding the dangerous electricity running through the ground and walls of the levels. I made this project alone, except for the enemy's 3D model, the level design, the UI and the game's audio

screenshotUmMagicoEmApuros.JPG

A MAGICIAN IN DEEP TROUBLE - PROTOTYPE

After falling inside his own top hat, this magician must complete tasks to be able to return to the real world. I made this prototype in Unity, and had the help of two colleagues which made the level design and character models.

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2 MOBILE GAMES - PROTOTYPES


I made a runner (Keep on Reapin') and a clicker (Pepe Clicker) for android, using unity.
In Keep on Reapin', the player controls death, which must take good souls to heaven and bad souls to hell, by controlling death to collide with people and swiping them up or down).

LETS GET IN TOUCH!

Obrigado pelo envio!

Início: Contato

+55 (47) 98494-2729

©2022 by Caio Stange - 3D artist and Game developer

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